@thesis{thesis, author={Abdurrasyid Abdurrasyid and Erran Muhammad Rafiy Sulthan and Palupiningsih Pritasari}, title ={IMPLEMENTASI INTELLIGENCE TO NPC BEHAVIOUR PADA GAME PECULIAR MENGGUNAKAN FINITE STATE MACHINE}, year={2022}, url={http://156.67.221.169/5888/}, abstract={Currently, the development of the Game is moving very fast. Many adults and young people, playing new games recently. Games of this type are becoming more diverse in both hardware and software. Not spared playing Games on computer devices, because it can be played on computer systems that run heavy application operations so that players can play with extensive experience. As enemy characters for the main player, enemies often referred to as non-player characters (NPCs) are common in video games. The task of the enemy is to prevent the player from achieving the goal. If the enemy does not move or acts in a way to deter the player, the game will not be entertaining. Since op-ponents can change their behavior based on inputs, the introduction of the Finite State Machine will make the game a lot more interesting and enjoyable. Finite State Machine also plays an important role in realizing a fairly satisfactory response time result. Intel-ligence To NPC Behaviour in Game Called Peculiar can also be applied and can change automatically to players because it uses a Finite State Machine which has a tendency to quickly respond to each action.} }