@thesis{thesis, author={Hasanah Sarah Syahara Alfa}, title ={PENGARUH GAMING DISORDER TERHADAP PERILAKU KONSUMTIF PEMBELIAN VIRTUAL GOODS PADA PEMAIN GAME ONLINE}, year={2020}, url={http://eprints.umm.ac.id/61311/}, abstract={The development of game technology makes someone becomes more interested in playing it, until that person has a gaming disorder. This make some people done the game with various ways, including buying excessive game items. The purpose of this study is to determine the effect of the gaming disorder tendency in consumptive behavior of purchasing the virtual goods to online game players. This study is a non-experimental research in the form of regression. The subject of this study are 200 people aged between 14 – 28 years old who are playing online games, had bought the in-app game items in cash or real trade money with library sampling technique. A measure in this research is Internet Gaming Disorder Scale that translate into Indonesian Language and consumptive behavior scale. The result of simple regression analysis study obtained correlation coefficient of determination (r2) at 0,314 with sig (p) 0,000 (p < 0,05) and the result of the correlation coefficient (r) at 0,366 indicated the influence of the gaming disorder in consumptive behavior of purchasing virtual goods on online games players at 13,4%.} }