@thesis{thesis, author={Pratama Gani}, title ={PENGEMBANGAN CONTENT E-LEARNING YANG BERORIENTASI EXPERIENTAL LEARNING PADA MATA PELAJARAN DESAIN GRAFIS PERCETAKAN DI SMKN 2 SERIRIT}, year={2021}, url={http://repo.undiksha.ac.id/9334/}, abstract={This study aims to generate and determine the responses of students and teachers to the Development of Experiential Learning-Oriented E-Learning Content in Printing Graphic Design Subjects at SMKN 2 Seririt. This research uses research and development (R&D) method with ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). This research was conducted in class XI in the Department of Multimedia on 36 students and teachers of Graphic Design in Printing. In this study, data collection was obtained through expert validation sheets, individual test questionnaires, small group test questionnaires, field test questionnaires, teacher response test questionnaires and effectiveness tests. The results of the calculation of the content expert test and learning media get an average calculation result of 1.00 when converted to the average expert test criteria table in the table proving the validity level of "Very High". In the individual test response, the percentage is 81%, the small group test response is 83%, and the field test response is 81%. And on the effectiveness test by giving a pretest and posttest, the results of the N-Gain calculation are 0.73 which is included in the high interpretation. The teachers and students each obtained an average result of 46 and 60,944 which can be categorized as "Very Positive" and "Very Practical". So it can be concluded that the development of interactive learning content shows product quality, namely valid, practical and effective. Keywords: Content E-Learning, Experiential Learning, Printing Graphic Design Subjects, SMKN 2 Seririt.} }