@thesis{thesis, author={KHOEROTUNNISAK DINA SILVI}, title ={EKSPERIMENTASI PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS GAME EDUKASI QUIZIZZ TERHADAP HASIL BELAJAR EKONOMI SISWA KELAS X SMAN 1 KEDUNGADEM}, year={2023}, url={http://repository.ikippgribojonegoro.ac.id/2350/}, abstract={Silvi, Khoerotunnisak. 2023. ?Experimentaton on the use of quizizz education game-based learning media on the learning outcomes of class X students of SMA Negeri 1 Kedungadem?. Thesis, Economics Education Study Program, Faculty of Social Sciences, IKIP PGRI Bpjonegoro. Advisor (1), Ayis Crusma Fradani,S.Pd.,M.Pd., Advisor (2). Ari Indriani,.S.Pd.,M.Pd. Keyword: quizizz learning media, learning outcomes The background of this research is that learning media is a tool in the teaching and learning process to stimulate the thoughts, feelings, attention, and abilities or skills of an educator so that it can ecourage the learning process. The purpose of this research is to find out the differences in the learning outcomes of students whose learning uses quizizz media in Economics subjects for class X students as SMA Negeri 1 Kedungadem. This type of research uses a quantitative method. this research started from January 10 to February 06. Sample collection teachnique using saturated sampling teachnique. For the experimental class X-2 and class control X-3, data collection techniques using observation, tests and documentation. Test instrument test used is a test of validity, reability, level of diffuculty and distinguishing power. The initial prerequisite test is the normality test, homogeneity test, and balance test. The calculation of the hypothesis test used is the one sided test-t. From the results of the calculation of the hypothesis value ttable of 1.673 and the value of tabs ? DK which means H0 is rejected. So it can be concluded that there are differences in learning outcomes between students whose learning uses quizizz media and students who use LKS in Economics subjects.} }