@thesis{thesis, author={Nugroho Setyo}, title ={RANCANG BANGUN GAME EDUKASI “KSATRIA BUDAYA” BERBASIS ANDROID SEBAGAI PENGENALAN WARISAN BUDAYA TAKBENDA INDONESIA}, year={2019}, url={https://repository.nurulfikri.ac.id/id/eprint/59/}, abstract={This Final Project discusses the use of games as a medium for introducing Indonesian Intangble Cultural Heritage. This game uses Unity as a game engine and JSON as a database. This game is a combination of side scrolling games and quiz games. To see the feasibility of this game, the author will conduct 3 tests, there are black-box testing, compatibility testing, and usability testing. The development of this game begins with a study of literature related to research, culture and also cultural heritage itself. Questions that appear in the game are based on data on the Ministry of Education and Culture website. The Agile SCRUM method was chosen by the author in developing this game. The stages are carried out through creating user stories, designing product backlogs, sprint planning, sprints, and sprint reviews. The results of this game testing are, all functions in the game run well, the game can be installed and run on different devices, and get a value of 83% for usability testing. Where if categorized by the score interpretation criteria table, this game is included in the criteria is very feasible to use.} }