@thesis{thesis, author={Yunanda Wisnu}, title ={Game Edukasi Pengenalan Nama Hewan Pada Anak Usia Dini Berbasis Mobile}, year={2021}, url={http://repository.universitasbumigora.ac.id/907/}, abstract={Educational themed games or commonly called educational games are games that are presented to trigger thinking power, increase concentration and solve problems. An effective interactive learning technique for early childhood is to use educational games, because most early childhood children have a high curiosity about what is in their surrounding environment. One of them is the introduction to the types of animals and their habitats, because with this introduction children are taught to be more familiar with various kinds of animals and their habitats. The development method used in developing this application is the Luther Sutopo version of the software development method. In this method there are six stages, namely concept, design, collecting material, assembly, testing and distribution. Based on the results of the interpretation calculations that have been carried out, it can be said that the animal name recognition educational game developed is "fit" to be used. With this it can be said that the researchers succeeded in designing and building an educational game for recognizing animal names for early childhood} }