@thesis{thesis, author={Anggina and PRAMANCA and Rifkie }, title ={IMPLEMENTASI GAME ADAPTIVE ARTIFICIAL INTELLIGENCE MENGGUNAKAN METODE DYNAMIC SCRIPTING PADA TURN BASED GAME}, year={2016}, url={https://repository.unsri.ac.id/7357/}, abstract={Turn Based Strategy Battle Game is a genre of Role Playing Game which is the fighting game that runs by turns, when players take action the enemy must wait his turn, and so on. NPC (Non Player Character) is an agent which is controlled by artificial intelligence, a good quality of artificial intelligence becomes a key success factor of the game. One of the many interactions between players and NPC are the decision makers where each movement or action players will be recorded by the NPC and then attack the player with embedded artificial intelligence. To perform decisions making, the method used is Dynamic Scripting to NPC, to make they choose good decisions and actions, so the players need new tactics to beat the NPC.} }