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PENGEMBANGAN GAME EDUKASI VISUAL NOVEL SANG SAKA MERAH PUTIH MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE (MDLC)
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Institusion
Institut Teknologi Perusahaan Listrik Negara
Author
Leonardi, Muhamad
Widiyanto, Max Teja Ajie Cipta
Dahroni, Andi
Subject
Teknik Informatika 
Datestamp
2023-06-26 07:29:06 
Abstract :
Sang Saka Merah Putih is a symbol of the Republic of Indonesia. The birth of Sang Saka Merah Putih was motivated by the permission of independence from Japan. Sang Saka Merah Putih keeps a long historical record in its formation. The rapid flow of globalization has begun to eliminate the appreciation of the nation's identity in the younger generation. The purpose of this study was to increase the knowledge of Sang Saka Merah Putih to students of the PLN Institute of Technology, Faculty of Energy Telematics, Informatics Engineering Study Program class 2018. Respondents were students from the PLN Institute of Technology, Faculty of Energy Telematics, Informatics Engineering Study Program, batch 2018. The number of respondents used the Slovin formula and obtained 36 respondents. of 182 respondents. The method used for game design is Multimedia Development Life Cyle (MDLC) with 6 stages such as Concept, Design, Material Collecting, Assembly, Testing and Distribution. Meanwhile, game testing uses the User Acceptance Test (UAT) method. The results showed an increase in the value of Sang Saka Merah Putih's knowledge which was around 33.06 from the average score of the Pre-test with a value of 54.72, Post-test with a value of 87.78 and the UAT test results obtained with very strong score interpretation criteria (81%-100%). The visual novel game Sang Saka Merah Putih succeeded in increasing students' knowledge about Sang Saka Merah Putih. 
Institution Info

Institut Teknologi Perusahaan Listrik Negara