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Implementasi Game Edukasi Pada Pembelajaran IPA Tentang Perkembangbiakan Vegetatif Buatan Tumbuhan Tingkat SD (STUDI KASUS : SDN Duri Kosambi 06 Pagi)
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Institusion
Institut Teknologi Perusahaan Listrik Negara
Author
Rahmadi, M. Fajar
Dahroni, Andi
Purwanto, Yudhi Setyo
Subject
Teknik Informatika 
Datestamp
2023-07-20 07:26:02 
Abstract :
In the subject of Natural Sciences (IPA) at the elementary school level precisely in class six there are sub -chapters that discuss vegetative breeding in plants. In delivering material to students to be fun, it is necessary to make students feel unbored and understood. From this the researcher wants to conduct a research by taking the topic of educational games about artificial vegetative simulating, which intends to make it easy for students to recognize vegetatively. The game is designed using the Game Development Life Cycle (GDLC) method which has 6 stages, namely Initiation Developer (Game Concept Development), Pre-Production (Needs Planning Stage), Production (Application Development), Testing (Trial), Beta Release and Application Realease. From this research, students can understand artificial vegetatives well 
Institution Info

Institut Teknologi Perusahaan Listrik Negara