Abstract :
The current COVID-19 pandemic has made it difficult for people to visit several tourist
attractions in Gunungkidul. The reason is the government's decision regarding regional
restrictions in several cities to prevent the transmission of COVID-19. So people are required to
stay at home instead of traveling out of the house (Bascha et al., 2020). Thanks to the
collaboration between Gunungkidul and the Institute of Aerospace Technology Adisutjipto
Yogyakarta (ITDA), which is a private university where the author studies. So the author is
directed to help introduce tourist attractions in Gunungkidul. One way to introduce these tourist
attractions is to use Augmanted Reality technology to introduce some of the tours in
Gunungkidul. In this study the method used is the Multimedia Development Life Cycle, where
this method has 6 stages, namely concept, design, collecting material, assembly, testing and
distribution using AR Marker Based Augmented Reality. Marker based AR is often called image
recognition which usually requires a special visual object and a camera to scan it. Based on the
test results from the research that has been done, it can be concluded that the design and
implementation of the Gunungkidul tourism introduction application using augmented reality is
going well, as evidenced by user comments stating that the application is easy to understand and
use. The results of the application design in the form of an augmented reality tourist village of
Gunungkidul is very helpful for introducing tourist villages in Gunungkidul. The application
runs well on android version 9.