Abstract :
The simulator is a form of imitation of conditions describing a behavior
in conformity with the reality in which there is an interaction between the user and
the simulation. Simulators are very useful for simulating events that can help the
teaching and learning system. The result of this final project is a 3D take-off
simulator on a desktop-based Boeing 737-300 that serves as a training aid and
contains an explanation of Boeing 737-300 take-off information. This simulator
provides ideal data in the form of weight, takeoff speed, flap settings and distance
data to understand the aircraft performing the V1, VR and V2 processes. Data
collection methods for the manufacture of simulators in the form of observation,
analysis of system requirements and documentation. The simulator is built using
Unity 3D, 3D asset modeling with Blender and 2D asset modeling with Photoshop.
Simulation tests include expert feasibility tests, Black Box and White Box tests. The
results of the expert tests are obtained by submitting questionnaires to experts and
providing the results of the presented applications, which can be helped as a means
of learning in the world of aeronautical courses, by providing take-off equipment
on board. aircraft. The results of the black box test indicate that all functions of the
simulator run according to the Windows 7, Windows 8, Windows 10 operating
system with a 64-bit system. The results of the white box test indicate that the design
of the simulator corresponds to the results of its execution.