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Intensitas Bermain Game Online Mobile Legend dan Task Related Behavior Siswa Kelas 5 di SD Baptis Palembang
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Institusion
Universitas Katolik Musi Charitas
Author
Regina, Florensia
Subject
H Social Sciences (General) 
Datestamp
2024-01-29 03:31:15 
Abstract :
INTENSITY OF PLAYING ONLINE MOBILE LEGEND GAMES AND TASK RELATED BEHAVIOR IN 5TH CLASS STUDENTS AT BAPTIS SD PALEMBANG Children will usually play online games after studying rather than reviewing material or doing assignments given by the teacher. Playing online games with excessive intensity can affect the main roles and responsibilities of students and have a negative impact, namely towards addiction. 80% of online games sacrifice at least one element of life, such as sleep, work, education, and socializing with friends, family, and partners, to play online games?. The purpose of this study was to describe the intensity of students in playing online games, especially the online mobile legend game on the social skills of students' task-related behavior. This study uses descriptive quantitative methods, with a population of all 5th grade elementary school Baptist Palembang with a sample of 145 students.The intensity of respondents playing mobile legend online games is in the sufficient category with a percentage of 59%, a sign of an addiction warning level of 49% and for social skills task related behavior students are 45% of the total population. Based on the results of this study, it can be seen that the percentage of the intensity of playing online games, especially mobile legends, is greater than the percentage of students' task-related behavior social skills. The results of the smaller percentage of students' task-related behavior social skills can be influenced by students' internal and external factors, in addition to being influenced by playing online games, especially mobile legends. Keywords : Intensity, task related behavior. 
Institution Info

Universitas Katolik Musi Charitas