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IMPLEMENTASI METODE AGILE DALAM PENGEMBANGAN APLIKASI AUGMENTED REALITY TATA SURYA SEBAGAI MEDIA EDUKASI PADA PESERTA DIDIK DI MI CISEUREUH
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Institusion
Universitas Muhammadiyah Sukabumi
Author
Munawar, Asep
Subject
T Technology (General) 
Datestamp
2023-08-02 07:34:58 
Abstract :
Tata Surya begins teaching 6th grade elementary school students, the learning process about the solar system more explained with theory using textbook media without there is a practice because the media used is still modest, namely by using textbooks, with so many grade 6 students doing the process learning to study the solar system using book media is still less effective. Objective The implementation of this research is to design and build Android-based applications using Augmented Reality Marker Based Tracking technology for assistive media learning the Solar System and for testing applying black box testing, in order to get create an innovation in learning media technology that can be made implementation of learning can be more interactive, application development using Unity 3D and Vuforia desktop applications to be able to provide alternative learning media interesting and interactive for MI Ciseureuh students. Agile method is a method used in the development of this application. Application testing is done to test all the features in the application whether the application is in accordance with the requirements expected or not. 
Institution Info

Universitas Muhammadiyah Sukabumi