Abstract :
One of the main problems faced by students in mastering and
learning English is vocabulary. Based on the curiosity, the researchers have
the concern to find the effective way to make the students increase their
vocabulary mastery using Pictoword Game. The aim of the study is to
investigate the significant difference of Pictoword Game Application to
improve students? vocabulary mastery as well as their perception. This study
is quantitative research design using quasi experimental with experiment and
control group. The researchers analysed the data using SPSS 27 version.
Test and questionnaire were utilized to collect the data. The result revealed
that students who were taught without using Pictoword Game was lower
than the result students who were taught with Pictoword Game was shown
by the mean score of pre-test 52.83 and post-test was 71.30. The result of
students? who were taught with using Pictoword Game was higher than
students? who were taught without using Pictoword Game. It was shown by
the mean score of pre-test was 68.26 and post-test was 85.87. The
significance was supported by the students? perception show that 86% of the
classroom member stated that their English performances have improved by
using Pictoword Game Application and they want to recommend it to use by
others. The next researcher or should make and interesting material using
media. Teacher can use Pictoword Game as a media for teaching
vocabulary.
Keywords: effectiveness, Pictoword Game, vocabulary competence,
teaching media