Abstract :
In this study the researcher saw that there were problems with students who
had not been able to master English vocabulary to the fullest, so students
needed a fun learning process, namely games. Teachers need variety in
making the vocabulary learning process fun and attracting the attention of
students in class. In this case the researcher applies the Hangman Game and
Pictures media in the process of teaching and learning vocabulary. The
purpose of this study is to increase vocabulary for students who are less than
optimal in learning and understanding English vocabulary with the method
applied which works effectively. The research method to achieve this goal,
the researchers used quantitave research with Quasi ? Experimental method.
The researcher compared the 2 groups, experimental 1 which used the
Hangman Game method and Experimental 2 which used the Pictures
method to find solutions problem in learning and increase students?
vocabulary. The results of the research found in students learning outcomes
when tested using Hangman game and Pictures media in the teaching and
learning process experienced a good and effective improvement. The data
obtained and analyzed from before and after the existing treatment method,
the results the results showed that there were differences which showed
significant results. Pre-test data before using Hangman Game and Pictures
media results show that the percentages are 55.33% and 50.16%. Then the
researcher carried out treatment using Hangman Game and Pictures media
to find out the results of the increase and showed the results of the post-test
percentages were 87.33% and 83.70% which were included in the good
category.
Keywords: Hangman Game; Pictures; Students? Vocabulary