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Teaching English Vocabulary through Flash Game VoQuZ for Seventh Year Students of SMP 2 Gebog Kudus in the Academic Year 2012/2013.
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Institusion
Universitas Muria Kudus
Author
Hendriyawan, , Arif.
Subject
Bahasa Inggris 
Datestamp
2013-07-06 02:30:38 
Abstract :
Hendriyawan, Arif. 2012. Teaching English Vocabulary through Flash Game VoQuZ for Seventh Year Students of SMP 2 Gebog Kudus in the Academic Year 2012/2013. Skripsi. English Education Department.Teacher Training and Education Faculty, Muria Kudus University. Advisors: (i) Dra. Sri Endang Kusmaryati, M.Pd., (ii) Ahdi Riyono, SS. M.Hum. Key words: Teaching English Vocabulary, English Vocabulary Mastery, and Flash Game VoQuZ. English vocabulary is a stock list of word employed by a language group, individual or in relation, to be a subject and it is very important as the basic element of English. In language teaching English vocabulary mastery, the term vocabulary covered the development of words, the meaning and the links between them. In teaching vocabulary, teacher should use the appropriate teaching media to grab students’ attention and teaching in joyful way. The rapid development of computer and internet technology has made anyone to get closer to the world of technology especially in the use of computers in daily life. Flash Game VoQuZ is one of computer game that can be used to teach English vocabulary by gaming. The Objective of this research is to test the significance difference between the mastery of English vocabulary of the seventh year students of SMP 2 Gebog Kudus in Academic Year 2012/2013 those taught through Flash Game VoQuZ and those taught through Whiteboard. The design of this research is experimental research. The population of this research is all of the seventh year students of SMP 2 Gebog Kudus in the academic year 2012/2013. The researcher takes two classes as the samples through cluster random sampling technique. Class VII F is the Control group and VII E is the experimental group the experimental group was taught through Flash Game VoQuZ and the control group was taught through Whiteboard. The research instrument used by the researcher is test (multiple choices test with 40 items). The result of the research shows that in the level of significance 0.05 and degree of freedom 62. There is a significant difference of the English vocabulary mastery of the seventh year students of SMP 2 Gebog Kudus in the academic year 2012/ 2013 between those taught through Flash Game VoQuZ and those taught through Whiteboard. It is shown from the calculation result of t-obtained is 5.41, meanwhile the t-critical is ±2.00. In other words, the researcher rejects H0 and accepts Ha, because t (obtained) is higher than t (critical). t (obtained) = 5.41 > t(critical) = ±2.00. The English vocabulary mastery of the seventh year students of SMP 2 Gebog Kudus in the academic year 2012/ 2013 taught through Flash Game VoQuZ is very good (Mean = 85.16 and SD = 6.16). However, the English vocabulary mastery of the seventh year students of SMP 2 Gebog Kudus in the academic year 2011/ 2013 taught through Whiteboard media is good (Mean = 76.69 and SD = 6.37). Based on the result above the media of teaching English vocabulary through Flash Game VoQuZ presented in this research was proved effective. Based on this conclusion, the suggestion is given that the English teacher may teach vocabulary using game Flash-based as the media. ABSTRAKSI Hendriyawan, Arif. 2012. Mengajar Kosa Kata Bahasa Inggris melalui Flash Game VoQuZ untuk Siswa Kelas Tujuh SMP 2 Gebog Kudus di Tahun Akademis 2012/2013. Skripsi. English Education Department.Teacher Training and Education Faculty, Muria Kudus University. Advisors: (i) Dra. Sri Endang Kusmaryati, M.Pd., (ii) Ahdi Riyono, SS. M.Hum. Key words: Mengajar bahasa Inggris Kosakata, Penguasaan Kosakata bahasa Inggris, dan Flash Game VoQuZ. Kosa kata bahasa Inggris adalah daftar kata yang dipergunakan dalam bahasa, baik secara individu maupun dalam hubungan antar kata, sehingga menjadi sebuah subjek dan hal tersebut sangat penting sebagai elemen dasar dalam bahasa Inggris. Dalam pengajaran kosa kata bahasa Inggris, istilah kosakata mencakup perkembangan kosakata, makna kata dan hubungan antar kata satu sama lain. Dalam mengajar kosakata, guru harus menggunakan media pembelajaran yang tepat untuk menarik perhatian siswa dan mengajar dengan cara yang menyenangkan. Pesatnya perkembangan teknologi komputer dan internet telah membuat orang menjadi lebih dekat dengan dunia teknologi terutama dalam penggunaan komputer dalam kehidupan sehari-hari. Flash Game VoQuZ adalah salah satu permainan komputer yang dapat digunakan sebagai media dalam mengajarkan kosakata bahasa Inggris dengan cara bermain. Tujuan dari penelitian ini adalah untuk menguji perbedaan yang signifikan antara penguasaan kosakata bahasa Inggris siswa kelas tujuh SMP 2 Gebog Kudus Tahun Akademik 2012/2013 yang diajarkan melalui Flash Game VoQuZ dan mereka yang diajarkan melalui Whiteboard. Desain penelitian ini adalah penelitian eksperimental. Populasi penelitian ini adalah semua siswa tahun ketujuh SMP 2 Kudus Gebog pada tahun akadem 
Institution Info

Universitas Muria Kudus