Abstract :
Development of the game at this time so rapidly can be seen from the proliferation
Game Developers locally in this country at the Indonesia Game Show. Watching
that designing a game that in the adaptation of the history of this nation is
appropriate, plus a look at the purpose of a game at this time is very diverse,
where the game is no longer as something that is intended for the sheer pleasure
of the game, but this time could be intended as a tool to introduce a goods,
services and education. Intellectual property used in the design of this game uses
the historical setting in which the establishment of the kingdom of Majapahit
precisely at the time Raden Wijaya repel Mongol troops from Java, because the
history of the Majapahit empire had been forgotten by gamers. completely
Majapahit least able to provide a very valuable donations to the studies of life in
the present. The concept of the design of this game using a tabletop platform with
the media card as the main media designed so Ergonomic be played anywhere.
Audiences in this card game is a Gamers who are like with the game manifold
Trading Card Game card.