Abstract :
Learning media can distribute information form of stimulus in the form of
thoughts, feelings, concerns, and interests of students, and could eventually make the
learning activities of students. Expository method is a method of teaching used in
conventional learning. One difficulty in learning methods are students in MTs
Muhammadiyah Cilacap still lacking interaction with the teacher, passive learning
occurs in learning. Therefore, by providing assistance to help students and teachers in
MTs Muhammadiyah Cilacap interact is by learning how to use the learning media based
Augmented Reality (AR). The purpose of this study is to help teachers and students learn
the material facilitates the skin with exciting and memorable use of skin physiology
anatomy learning system based Agmented Reality (AR). This research uses descriptive
research method that CLC (Classical Life Cycle) or the waterfall model and engineering
research using data collection techniques. Application development process is done in
stages includes the step of collecting data, analyze, system design, programming, testing,
and maintenace. In the data collection techniques are conducting literature study and
observation with interviews. Making apliaksi Augmetned Reality (AR) is made with the
help vuforia SDK to create a marker and unity for the engine or system making its
application. The results of the development of this application can display a 3D object
with a sound skin, and information about the material being taught in MTs
Muhammadiyah Cilacap in accordance with the curriculum. Based on the results of user
testing using a pretest, postest and a questionnaire that the application is able to make
that student scores increased an average yield of 86 at the time of post-test and 92.75%
in the percentage of questionnaires with very good category.
Keywords: Learning conventional, passive learning, Waterfall, Augmented Reality.