Institusion
Institut Teknologi Telkom Purwokerto
Author
Fathurifki, Elvarianto Gamal
Subject
T Technology (General)
Datestamp
2021-04-25 13:03:13
Abstract :
Lack of interest in reading related to the history of national heroes, resulting
in not yet optimal elementary school children in grades 3 and 4 understand the
history of national heroes. The high cost of reading resources as well, being one of
the causes not optimal for parents to provide reading material to children, resulting
in a pattern of learning about historical events of national heroes is reduced. Seeing
this encourages to create a Game application that aims to educate especially about
the History of Indonesian National Heroes. Using Luther version software
development by defining several steps of development, namely concepts, design,
material content collection, merging, testing and distribution.In addition, the
Luther version of Multimedia Development Life Cycle method that can be adapted
to small-scale development that is suitable as a final-year student research, to
measure product valuation is usability testing using the Nielsen Heuristic method
which results in a very satisfied response of 82.7%.
Keywords : education, Game education, Multimedia Development Life Cycle, Small
Scale, Usability