Abstract :
The Ministry of Education, Culture, Research, and Technology through the Directorate of
Film, Music and New Media said that one example of traditional Indonesian music as an effort to
character education is gamelan. There is a Padepokan Gunung Laos which provides facilities and
purposes to introduce culture, one of which is Javanese gamelan. However, the interest of local
children to get to know Javanese gamelan is still low. This is because there is no introduction media
used by the hermitage, so we need media that can be used to attract children's interest to get to know
Javanese gamelan. The design method used is a qualitative research method using SWOT analysis
which is used as a design strategy. In the design method using the basic elements of the game in the
form of mechanics, story, aesthetics, and technology. The basic elements of the game will be used
as a guide in the process of designing the work. The board game that will be designed is a game
made for education about Javanese gamelan regarding form, ethics, and the importance of
protecting one's own culture so that it is not stolen by others. This research resulted in a board game
that was used as a medium for introducing Javanese gamelan for children aged 7-12 years in
Padepokan Gunung Laos through a board game with a modern design and attracting children's
interest to play and learn at the same time.
Keywords: educational media, board game, javanese gamelan