DETAIL DOCUMENT
Perancangan Gamification Dalam Pendidikan Seni Budaya Dan Keterampilan Dengan Menggunakan Metode Addie
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Institusion
Institut Teknologi Telkom Purwokerto
Author
Alia, Rifani Safitri
Subject
TA Engineering (General). Civil engineering (General) 
Datestamp
2022-11-03 04:03:31 
Abstract :
Along with the development of an increasingly advanced era, interest in Indonesian arts, culture and skills is decreasing. and many do not care about the importance of art and culture for generations to come. The younger generation who used to be passionate about studying Indonesian art and culture are now getting less and less swallowed up by the times. This is due to the inclusion of western culture which is now more in demand by the younger generation. So that in maintaining its preservation there are arts and culture lessons and skills that are taught in elementary schools. The learning of arts and culture delivered by teachers in elementary schools has shortcomings in delivery such as lack of innovation and teaching materials to increase the spirit of knowing Indonesian culture more interestingly. So there needs to be an innovation to improve the teaching quality of teachers in elementary schools so that a gamification design is made in the form of educational games that are devoted to learning arts and culture by using the Analysis, Design, Development, Implementation, Evaluation (ADDIE) method and testing respondents using the System Usability Scale method ( SUS). The conclusion obtained is the results show that the design of gamification can help teachers and students in improving the quality of learning arts and culture with a score of 30 respondents, namely 73,5 so it falls into the good category. Keyword : Gamification, Educational Games, Cultural Arts and Skills Education, ADDIE Method 
Institution Info

Institut Teknologi Telkom Purwokerto