Abstract :
The aim of this research is to improve student learning outcomes through the application of Puzzle Sogam for Class III students at SDN 4 East Suwawa, Bone Bolango Regency. This research method uses the Classroom Action Research (PTK) method which is carried out in 2 cycles. Data collection techniques in this research include observing teacher activities, student activities, knowledge tests to measure student learning outcomes, and documentation. The results of the research in cycle I, meeting I, 7 students completed (28%), meeting II, 10 students (40%), cycle II, meeting I completed 13 students (52%), cycle II meeting II students who completed as many as 17 people (68%), while in the implementation of cycle III meeting I students who completed 19 people (76%) in the implementation of cycle III meeting II there was a significant increase, namely students who completed it became 23 people (92%) with KKM ? 75. During the implementation of the action there was an increase of 24%. Using sogam puzzle media can improve learning outcomes for Class III students at SDN 4 East Suwawa, Bone Bolango Regency.