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PENGEMBANGAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) TEKNIK DASAR BOLA BASKET MELALUI MEDIA KARTU PINTAR UNTUK TINGKAT DASAR
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Institusion
Universitas Islam 45
Author
HERMAWAN, HERMAWAN
Subject
Pendidikan Olahraga 
Datestamp
2022-08-25 06:27:17 
Abstract :
HERMAWAN : 41182191170248 "Development of a Teams Games Tournament (TGT) Learning Model of Basic Basketball Techniques through Smart Card Media for Basic Levels". Department of Physical Education, Health and Recreation, Faculty of Teacher Training and Education, University of ?45? (UNISMA) Bekasi in 2022. This study aims to produce a Teams Games Tournament (TGT) Learning Model with Basic Basketball Techniques through Smart Card Media. The method used in this research is the research and development method or in the British analyst is Research and Development (R&D) a research method used to produce a particular product, and test the effectiveness of the product. This research and development method is longitudinal, so the research is carried out in stages, and different methods may be used at each stage. Based on the analysis of the results of research and discussion in this thesis, it can be concluded that: The product of the basketball learning model with the Teams Games Tournament (TGT) Learning Model through the Smart Card Media can already be practiced on the subject of product trials based on the analysis results from the evaluation of media experts obtained the average percentage is 85.60%, the results of data analysis from the evaluation of learning experts obtained an average of 90.00%. Based on predetermined criteria, the product of the Basketball Learning Model with Teams Games Tournament (TGT) through Smart Card Media has met the criteria very well so that it can be used for elementary age students at SDN Tebet Timur 15 Pagi, South Jakarta. The basketball learning model product with the Teams Games Tournament (TGT) Learning Model through Smart Card Media can already be used for elementary age students at SDN Tebet Timur 15 Pagi, South Jakarta. This is based on the results of the analysis of the small group trial data, the average percentage of the appropriate answer choices is 85.94% and the results of the field test data analysis shows that the average percentage of the appropriate answer choices is 87.58%. Based on predetermined criteria, the product of the basketball learning model with the Teams Games Tournament (TGT) Learning Model through Smart Card Media has met the criteria of good and good so that it can be continued to the next stage. Keywords: Learning Model, Basketball, Smart Card Media 
Institution Info

Universitas Islam 45