Abstract :
Penelitian ini bertujuan untuk mengembangkan media pembelajaran game
edukasi Galaxy Adventure untuk meningkatkan pemahaman konsep
matematis siswa fase B sekolah dasar pada materi perkalian. Hal tersebut
karena dilatarbelakangi oleh banyaknya siswa yang masih belum memahami
konsep perkalian secara utuh serta tidak menyukai pelajaran matematika. Hal
ini dikarenakan kurangnya media pembelajaran yang digunakan guru ketika
proses pembelajaran berlangsung. Adapun media pembelajaran yang
digunakan guru masih bersifat konvensional berupa barang konkret seperti
kancing baju ataupun hanya sebatas gambar-gambar pada buku pelajaran.
Metode penelitian yang digunakan dalam penelitian ini adalah metode Design
and Development (D&D) yang dikembangkan dengan model pengembangan
ADDIE melalui lima tahapan yaitu analysis, design, development,
implementation, evaluation. Pengembangan media pembelajaran Galaxy
Adventure dilakukan peneliti berdasarkan capaian pembelajaran serta ranah
kognitif peserta didik yang dilengkapi dengan panduan penginstalan aplikasi.
Hasil penilaian validasi ahli berupa angket menunjukkan bahwa media Galaxy
Adventure berada pada kategori sangat layak. Media Galaxy Adventure materi
perkalian juga diujicobakan kepada siswa Fase B sekolah dasar melalui pretest
dan posttest. Hasil uji coba menunjukkan adanya peningkatan hasil pretest dan
posttest. Selain itu, peneliti melakukan uji Ngain dari Ngain pretest dan
posttest yang sudah dikerjakan siswa, hasil perhitungan rata-rata menunjukkan
bahwa media Galaxy Adventure berada pada kategori meningkat. Dengan hal
tersebut, dapat dikatakan bahwa pengembangan media pembelajaran Galaxy
Adventure ini layak digunakan dan dapat meningkatkan pemahaman konsep
matematis siswa khususnya pada materi operasi hitung perkalian bilangan
cacah fase B sekolah dasar.
This study aims to develop learning media for the Galaxy Adventure
educational game to improve students' understanding of the mathematical
concepts of phase B in elementary schools on multiplication. This is due to the
background of the many students who still do not fully understand the concept
of multiplication and do not like mathematics. This is due to the lack of
learning media used by the teacher when the learning process takes place. The
learning media used by teachers are still conventional in the form of concrete
items such as buttons on clothes or only limited to pictures in textbooks. The
research method used in this study is the Design and Development (D&D)
method which was developed using the ADDIE development model through
five stages, namely analysis, design, development, implementation,
evaluation. The development of Galaxy Adventure learning media was carried
out by researchers based on learning outcomes and the cognitive domain of
students who were equipped with an application installation guide. The results
of the expert validation assessment in the form of a questionnaire show that the
Galaxy Adventure media is in the very proper category. Galaxy Adventure
media multiplication material was also tested on Phase B elementary school
students through pretest and posttest. The trial results showed an increase in
pretest and posttest results. In addition, the researcher conducted the Ngain test
from the Ngain pretest and posttest that the students had done, the average
calculation results showed that the Galaxy Adventure media was in the
increasing category. With this in mind, it can be said that the development of
Galaxy Adventure learning media is feasible to use and can improve students'
understanding of mathematical concepts, especially in the material for
arithmetic multiplication whole number phase B elementary school operations.