Institusion
Universitas Sriwijaya
Author
PRAMANCA UTAMA (STUDENT ID : 09121402050)
Rifkie Primartha (LECTURER ID : 0001067709)
Anggina Primanita (LECTURER ID : 0206088901)
Subject
T58.5 General works Management information systems Cf. HD30.213 Industrial management Cf. HF5549.5.C6+ Communication in personnel management Cf. TS158.6 Automatic data collection systems (Production control)
Datestamp
2019-09-13 07:18:24
Abstract :
Turn Based Strategy Battle Game is a genre of Role Playing Game which is the
fighting game that runs by turns, when players take action the enemy must wait
his turn, and so on. NPC (Non Player Character) is an agent which is controlled
by artificial intelligence, a good quality of artificial intelligence becomes a key
success factor of the game. One of the many interactions between players and
NPC are the decision makers where each movement or action players will be
recorded by the NPC and then attack the player with embedded artificial
intelligence. To perform decisions making, the method used is Dynamic Scripting
to NPC, to make they choose good decisions and actions, so the players need new
tactics to beat the NPC.